Post by Rominova on Dec 2, 2006 8:21:02 GMT -5
Electrical Bolt - Level 1
Jolt has the ability to create bolts of electrical energy, Currently he can create a bolt of energy strong enough to kill a normal person. It cost 100 XP for Jolt to improve this ability, each level makes the electrical bolt stronger.
Power Surge - Level 1
Jolt can create larger, but less harmful fields of electromagnetism that disable most electronic equipment. Currently John can create a field strong enough to stun a normal person, or disable some mechanical devises. He can improve this ability for 100 XP per level.
Magnetic Strength - Level 1
Controlling mainly the magnetic forces of electromagnetism, John is able to lift/apply 100 pounds of force on any naturally magnetic metal, and 50 pounds of force on non-magnetic metals. Jolt can increase this ability to improve the strength of each by 25 pounds, it cost 100 XP to improve this ability.
Magnetic Manipulation - Level 1
Currently Jolt is only able to manipulate one object at a time as long as it's weight is under 100 pounds if it is a magnetic metal, or under 50 pounds if it is non-magnetic metal. John may spend 100 XP in order to control an extra object per level.
Electromagnetic Force Field - Level 1
If Jolt concentrates he may form a protective Electromagnetic barrier around himself, protecting him from most forms of attack. Currently the field is only large enough to surround himself, and he may not tap into another power while the field is active. John can improve this ability for 200 XP per level, each level provides him with more proficiency in controlling and expanding the field.
Charged Thoughts - Level 1
Due to John's body being a focal point for Electromagnetism, he has an increased resistance to telepathic and psychic attack or control. Currently he is able to resist telepathic and psychic attacks or control that would work on normal people with minimal effects to himself. Jolt may improve this ability by spending 250 XP per level.
Electrical Immunity - Level Capped
Due to years of being able to control and produce electrical energies, Jolt ignores all negative effects of powerful electrical charges.
Thunder Clap - With this ability Jolt would be able to create deafeningly loud thunder bolts. Currently John is unable to purchase this power
Lighting Flash - With this ability John would be able to create blindingly bright flashes of light. Currently Jolt is unable to purchase this power.
Electromagnetism Mastery - There are so many effects you could accomplish with the full potential of this power, unfortunately Jolt is still young and unexperienced. If he were somehow able to control his power better, and understand the forces he manipulates to a greater extent he could learn many other abilities.
((Jolt, please message me if I have missed any abilities of your powers, or message me if you want to purchase powers.))
Jolt has the ability to create bolts of electrical energy, Currently he can create a bolt of energy strong enough to kill a normal person. It cost 100 XP for Jolt to improve this ability, each level makes the electrical bolt stronger.
Power Surge - Level 1
Jolt can create larger, but less harmful fields of electromagnetism that disable most electronic equipment. Currently John can create a field strong enough to stun a normal person, or disable some mechanical devises. He can improve this ability for 100 XP per level.
Magnetic Strength - Level 1
Controlling mainly the magnetic forces of electromagnetism, John is able to lift/apply 100 pounds of force on any naturally magnetic metal, and 50 pounds of force on non-magnetic metals. Jolt can increase this ability to improve the strength of each by 25 pounds, it cost 100 XP to improve this ability.
Magnetic Manipulation - Level 1
Currently Jolt is only able to manipulate one object at a time as long as it's weight is under 100 pounds if it is a magnetic metal, or under 50 pounds if it is non-magnetic metal. John may spend 100 XP in order to control an extra object per level.
Electromagnetic Force Field - Level 1
If Jolt concentrates he may form a protective Electromagnetic barrier around himself, protecting him from most forms of attack. Currently the field is only large enough to surround himself, and he may not tap into another power while the field is active. John can improve this ability for 200 XP per level, each level provides him with more proficiency in controlling and expanding the field.
Charged Thoughts - Level 1
Due to John's body being a focal point for Electromagnetism, he has an increased resistance to telepathic and psychic attack or control. Currently he is able to resist telepathic and psychic attacks or control that would work on normal people with minimal effects to himself. Jolt may improve this ability by spending 250 XP per level.
Electrical Immunity - Level Capped
Due to years of being able to control and produce electrical energies, Jolt ignores all negative effects of powerful electrical charges.
Undeveloped Abilities
Thunder Clap - With this ability Jolt would be able to create deafeningly loud thunder bolts. Currently John is unable to purchase this power
Lighting Flash - With this ability John would be able to create blindingly bright flashes of light. Currently Jolt is unable to purchase this power.
Electromagnetism Mastery - There are so many effects you could accomplish with the full potential of this power, unfortunately Jolt is still young and unexperienced. If he were somehow able to control his power better, and understand the forces he manipulates to a greater extent he could learn many other abilities.
((Jolt, please message me if I have missed any abilities of your powers, or message me if you want to purchase powers.))