Post by Rominova on Nov 27, 2006 3:04:38 GMT -5
Mega Strength - Level 10
Ace's mutation gave him super-human strength, currently Ace can lift/apply 10 metric tons, or 22,046 pounds of foce. Currently Ace is unable to improve this ability.
Accelerated Healing - Level 1
Ace is a mutant who possesses the ability to regenerate damaged or destroyed areas of his cellular structure at a rate far greater than that of an ordinary human. The speed at which this healing factor works varies in direct proportion with the severity of the damage Ace suffers. Currently Ace can fully recover from an ordinary gunshot wound in a non-vital area of his body within minutes, and some other large wounds within an hour. However should he receive a near-fatal wound it could take him up to a week to fully recover depending on the severity of damage sustained. Ace may improve this ability by one level by spending 80 XP.
Toxin Resistance - Level 2
Ace's natural healing also affords him a resistance to poisons and most drugs, as well as an enhanced resistance to diseases. Currently, it is almost impossible for him to become intoxicated from drinking alcohol, be knocked out from the effects of most drugs, or become disorented or suffer from the effects of most poisons. Ace can improve this ability for 150 XP per level, each level provides him better resistance to harmful materials.
Superhuman Stamina - Level 1
Ace also has a limited immunity to the fatigue poisons generated by bodily activity due to his healing factor and toxin resistance, and hence he has greater stamina than an ordinary human.
Currently Ace can fight or engage in other ussualy stressful activites uneffected by fatuige for up to two hours. Ace may increse his stamina for 120 XP per level, each level provides him with another hour.
Superhuman Reflexes and Agility - Level 1
Ace is Olympic-class acrobat thanks to his mutation, he has a flexible spine that allows him to perform contortionist-like feats, and to go long periods in a crouching position without injury. Ace may improve this ability by one level by spending 150 XP.
Superhuman Sight - Level 2
Ace's sight was also improved by his mutation, as such he is able to see and identify objects or people from 400 feet, or 121.92 meters away. Ace may improve this ability for 200 XP per level, each level lets him see 200 feet or 60.96 meters more.
Superhuman Endurance - Level Capped
Ace’s entire skeletal structure has been artificially bonded to the nearly indestructible metal Vibranium. As a result, Ace’s bones are virtually unbreakable.
Laser Pistol Charge - Level 1
These semi-automatic pistols fire burst of highly concentrated laser energy, currently these pistols can kill a normal person. Ace can improve the power of these weapons for 100 XP. A level two pistol charge would be able to kill a human at thier phisical peak.
Pistol Scopes - Level 1
The scopes on each of the guns are very complex, and are able to let Ace see into the infrared spectrum of light while looking through them. Ace can add "night vision" to his pistol scope for the cost of 100 XP, this mode of sight is much better suited for longer distances then infrared.
((Ace please message me if you can think of any efffects of your powers that I have missed.))
Ace's mutation gave him super-human strength, currently Ace can lift/apply 10 metric tons, or 22,046 pounds of foce. Currently Ace is unable to improve this ability.
Accelerated Healing - Level 1
Ace is a mutant who possesses the ability to regenerate damaged or destroyed areas of his cellular structure at a rate far greater than that of an ordinary human. The speed at which this healing factor works varies in direct proportion with the severity of the damage Ace suffers. Currently Ace can fully recover from an ordinary gunshot wound in a non-vital area of his body within minutes, and some other large wounds within an hour. However should he receive a near-fatal wound it could take him up to a week to fully recover depending on the severity of damage sustained. Ace may improve this ability by one level by spending 80 XP.
Toxin Resistance - Level 2
Ace's natural healing also affords him a resistance to poisons and most drugs, as well as an enhanced resistance to diseases. Currently, it is almost impossible for him to become intoxicated from drinking alcohol, be knocked out from the effects of most drugs, or become disorented or suffer from the effects of most poisons. Ace can improve this ability for 150 XP per level, each level provides him better resistance to harmful materials.
Superhuman Stamina - Level 1
Ace also has a limited immunity to the fatigue poisons generated by bodily activity due to his healing factor and toxin resistance, and hence he has greater stamina than an ordinary human.
Currently Ace can fight or engage in other ussualy stressful activites uneffected by fatuige for up to two hours. Ace may increse his stamina for 120 XP per level, each level provides him with another hour.
Superhuman Reflexes and Agility - Level 1
Ace is Olympic-class acrobat thanks to his mutation, he has a flexible spine that allows him to perform contortionist-like feats, and to go long periods in a crouching position without injury. Ace may improve this ability by one level by spending 150 XP.
Superhuman Sight - Level 2
Ace's sight was also improved by his mutation, as such he is able to see and identify objects or people from 400 feet, or 121.92 meters away. Ace may improve this ability for 200 XP per level, each level lets him see 200 feet or 60.96 meters more.
Superhuman Endurance - Level Capped
Ace’s entire skeletal structure has been artificially bonded to the nearly indestructible metal Vibranium. As a result, Ace’s bones are virtually unbreakable.
Equipment
Laser Pistol Charge - Level 1
These semi-automatic pistols fire burst of highly concentrated laser energy, currently these pistols can kill a normal person. Ace can improve the power of these weapons for 100 XP. A level two pistol charge would be able to kill a human at thier phisical peak.
Pistol Scopes - Level 1
The scopes on each of the guns are very complex, and are able to let Ace see into the infrared spectrum of light while looking through them. Ace can add "night vision" to his pistol scope for the cost of 100 XP, this mode of sight is much better suited for longer distances then infrared.
((Ace please message me if you can think of any efffects of your powers that I have missed.))