Post by Rominova on Jan 21, 2007 8:14:14 GMT -5
Radioactive Blast - Level 1,
Jacob Gillis can manipulate and project radiation for a variety of effects, one of the ways Fusion is able to use this ability is to create a beam of radioactive energy. Currently Jacob is able to produce and control enough radiation to kill a normal person in under a minute. Fusion can improve this ability for 100 XP, at level two he would be able to kill a human at their physical peak.
Radiation Poisoning - Level 1
Fusion is able to produce a sizable field of ionizing radiation, radiation poisoning, also called "radiation sickness", is a form of damage to organic tissue due to excessive exposure to ionizing radiation. Currently Jacob is able to produce enough ionizing radiation to effect a 5 foot area, anyone within this area will soon find themselves suffering from the onset of mild radiation poisoning, suffering from sever nausea, and dizziness, making those effected very venerable to other forms of attack. Fusion may increase the area that he is able to effect by 5 feet for the cost of 100 XP per level.
Flight - Level 1,
Fusion is able to facilitate flight by producing a focused field of radioactive energies around and underneath him, heating near-by air particles in a controlled enough manner to propel him though the air. Currently Fusion's top speed for flight is 50 mph, Fusion may increase the speed at witch he can travel by 25 mph by spending 80 XP per level.
Radioactive Force Field - Level 1,
Jacob can surround himself with radioactive energies of varying properties, the multitudes of radioactive energies provide him with a barrier that is able to sustain most conventional concussive forces, such as gunfire, with ease. Fusion may improve this force field for 100 XP per level, each level provides him with a greater amount of protection from his force field.
Fuse - Level 1
Jacob is able to fuse materials at an atomic level onto himself, this can provide a protective shell, or an offensive weapon. The exact properties of the shell or weapon depend on the material used. Metal, most likely being the most common one, provides Fusion with a passive defense when used as a shell, or slight super human strength when used as a weapon. Currently Fusion is able to retain fused material on his person for 40 minutes before nuclear radiation builds up beneath the material and causes an explosion, Fusion may spend 100 XP to increase the time he can keep material fused to him by 20 minutes per level.
Radiation and Heat Immunity - Level Capped
Years of being able to produce radiation and intense levels of heat have made Fusion immune to the effects of them. Any negative effects normally caused by intense heat, fire, or radiation are ignored.
((Fusion please message me if you can think of any efffects of your powers that I have missed, or if you want to spend experience.))
Jacob Gillis can manipulate and project radiation for a variety of effects, one of the ways Fusion is able to use this ability is to create a beam of radioactive energy. Currently Jacob is able to produce and control enough radiation to kill a normal person in under a minute. Fusion can improve this ability for 100 XP, at level two he would be able to kill a human at their physical peak.
Radiation Poisoning - Level 1
Fusion is able to produce a sizable field of ionizing radiation, radiation poisoning, also called "radiation sickness", is a form of damage to organic tissue due to excessive exposure to ionizing radiation. Currently Jacob is able to produce enough ionizing radiation to effect a 5 foot area, anyone within this area will soon find themselves suffering from the onset of mild radiation poisoning, suffering from sever nausea, and dizziness, making those effected very venerable to other forms of attack. Fusion may increase the area that he is able to effect by 5 feet for the cost of 100 XP per level.
Flight - Level 1,
Fusion is able to facilitate flight by producing a focused field of radioactive energies around and underneath him, heating near-by air particles in a controlled enough manner to propel him though the air. Currently Fusion's top speed for flight is 50 mph, Fusion may increase the speed at witch he can travel by 25 mph by spending 80 XP per level.
Radioactive Force Field - Level 1,
Jacob can surround himself with radioactive energies of varying properties, the multitudes of radioactive energies provide him with a barrier that is able to sustain most conventional concussive forces, such as gunfire, with ease. Fusion may improve this force field for 100 XP per level, each level provides him with a greater amount of protection from his force field.
Fuse - Level 1
Jacob is able to fuse materials at an atomic level onto himself, this can provide a protective shell, or an offensive weapon. The exact properties of the shell or weapon depend on the material used. Metal, most likely being the most common one, provides Fusion with a passive defense when used as a shell, or slight super human strength when used as a weapon. Currently Fusion is able to retain fused material on his person for 40 minutes before nuclear radiation builds up beneath the material and causes an explosion, Fusion may spend 100 XP to increase the time he can keep material fused to him by 20 minutes per level.
Radiation and Heat Immunity - Level Capped
Years of being able to produce radiation and intense levels of heat have made Fusion immune to the effects of them. Any negative effects normally caused by intense heat, fire, or radiation are ignored.
((Fusion please message me if you can think of any efffects of your powers that I have missed, or if you want to spend experience.))